Oblik Svetlost - Audiovisual Instalation for Dodecahedron

The Dodecahedron is a project of the Institute of Computer Music and Sound Technology at the Zurich University of the Arts. The installation „Dodecahedron“ uses the physical structure of a platonic solid to constitute the environment for an immersive audiovisual installation. This installation serves as a platform to present several generative artworks and compositions. Oblik svetlosti is a generative audiovisual composition for Dodecahedron. The audio structure consists of several sound modules randomly activated after a certain amount of time. The parameters of the modules are randomly changed within a predefined range with each successive module activation. The sound is based on the FM synthesis. The changes in the sound generate changes in visual content. The main characteristic of the video content is a transformation of stable geometric shapes into unstable shapes that get a roll of the light rather than geometric form, hence the name of the composition: Oblik svetlosti (Shape of light).
















Rezonancija - Audiovisual Interactive Installation for Immersive Lab 

Rezonancija is an audiovisual interactive installation created for the ICST project, Immersive Lab. The Immersive Lab is an artistic work that integrates panoramic video and surrounds audio with a full-touch interaction. For the purpose of the composition Rezonancija, the touch surface is divided into four sections used for the receiving touch information, as well as for the audiovisual projection. All sections use the same system of haptic interaction, but they have different audiovisual characteristics. The audiovisual effects are based on a high-frequency repetition of content. The sounds are repeated by using audio feedback systems, while the video content is repeated by using fast object moves between defined positions. The visitors get a live audiovisual response by touching the screens. They change the parameters of feedback systems and the position of video objects by changing touch coordinates. There are three different parts characterized by different types of audiovisual objects, changed after a certain amount of time. All visitors create individual audiovisual effects whereupon created sounds pass summarized through a special recursive resonant system and are reproduced like a unified whole. In this way, the visitors create a resonance that is a sum of their individual actions.

More information is available at: http://immersivelab.zhdk.ch


















Nazad 

The form of the composition is completely open. The configurations are stored as presets. The role of the performer is to play their own combination of the presets and to make transitions between them, as well as to create a dynamic movement of sound material with or without disturbing the continuous development of the sound. During the performance, certain changes of parameters or small network reconfigurations are permitted in order to make them sound more active or to enable easier transition between the presets.





















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Etar - Audiovisual projection

Etar is inspired by theories about an eternal infinity and all-encompassing Ether in which matter is formed and in which matter circulates. This cyclic process is described by using eight-channel audio and video projection. The video projection is a combination of simple geometric objects, lighting effects, and shadows. This content is projected onto the entire surface of the wall across the public. The aim is to occupy the entire visual area of the public, in order to integrate audiovisual projection in the space and to emphasize the role of the lighting effects.






















Roj 2 - Tape composition for 6 speakers with moving heads

Roj 2 is a composition created for the ICST project FAUN. During the process of composing, the repetitive impulses were treated as "atoms" for creating longer continuous sound forms. The idea comes from the fact that a very fast impulse repetition is perceived as a continuous sound of a certain frequency.

A large database of sounds was created by modulating the speed of impulse repetition, and using different modulation ranges. The sounds are arranged in twelve parts of the composition. The piece is intended to be performed in an installation space by six speakers with moving heads3. Тhe polyphonic properties of the composition are best exposed by moving the audience through the installation space, while they freely direct the speakers.




















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Kaldrma - 8 channel tape composition

In Kaldrma, elements in different time scales from micro to macro dimensions are combined. Recorded metal and wood sounds are processed by using granular synthesis, convolution, stretching and pitch-shifting. The continuous structure of the composition evolves from simple to complex, as multiple textures are periodically juxtaposed by impulses. The textures are distinguished related to the type and density of the material. The role of the impulses is to interrupt a texture development by introducing new textures or to break the uniform development of textures without interrupting a current flow. Kaldrma is inspired by the work of Argentinian composer Horacio Vaggione.























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Etar + Roj - Wunderkammer 2017


























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Insect 

Using Format